Wednesday, October 5, 2011

Wahlberg, Kormákur Re-Team For "2 Guns"


Mark Wahlberg is re-teaming with his "Contraband" director Baltasar Kormákur for the action thriller "2 Guns" at Universal Pictures says Variety.

Based on the graphic novel by Steven Grant, the story follows a rogue DEA agent and an undercover naval intelligence officer assigned to investigate one in other.

It's soon discovered that both individuals have been stealing from the mob. David O. Russell penned the most recent draft of the screenplay, re-writing Blake Masters' adaptation.

Marc Platt, Andrew Cosby and Ross Richie are producing.

Wilde & Crowe To Feel The "Rush"


Olivia Wilde ("Tron: Legacy," "Cowboys and Aliens") will play 1970s supermodel Suzy Miller in Ron Howard's "Rush" at Cross Creek Pictures, Working Title and Imagine reports Deadline.

Peter Morgan's script follows the rivalry between Austrian racer Niki Lauda (Daniel Bruhl) and British racer James Hunt (Chris Hemsworth) on the Formula One circuit in the 70's. Lauda nearly died in a fiery crash in 1976 but returned to the track just six weeks later to race Hunt.

Miller fell in love with and married the handsome, womanizing Hunt but soon after her affections turned toward his friend - actor Richard Burton. Eventually Burton paid the $1 million divorce settlement that Hunt owed Miller, Burton and Miller were married shortly after.

Howard reportedly wants Crowe to play Burton in the film which is essentially little more than a cameo. Howard, Brian Grazer, Tim Bevan, Eric Fellner and Brian Oliver will produce.

Tuesday, October 4, 2011

Zoolander 2 Update


Posted by James Battaglia on
http://thefilmstage.com/news/owen-wilson-will-be-less-ridiculously-good-looking-in-zoolander-2/

In Zoolander,the really, really, ridiculously good looking male model Hansel (Owen Wilson) tells a story about a time he fell while rappelling down Mt. Vesuvius. Luckily, that incident was just a peyote hallucination. In a recent interview with MTV, however, Wilson hinted that there may be a more serious injury in store for his character in Zoolander 2.

“Hansel, he’s fallen on hard times,” Wilson said during the press junket for The Big Year, his upcoming birdwatching comedy with Jack Black and Steve Martin. “There’s been a disfiguring injury.” He wouldn’t elaborate any further, except with the tease, “Think Vanilla Sky“.

Uh oh.

Vanilla Sky stars Tom Cruise as a man who wears a mask in public because of a facial disfigurement. Will Hansel wear a similarly expressionless mask in Zoolander 2? Will his facial disfigurement be serious? We do know that the film will find Derek Zoolander and Hansel in their 40s, past their modeling prime and at an all time low. Still, Wilson sees Hansel as something of an optimist. Check it out below, followed by the video

“Even if he isn’t the number one guy, I think he still carries himself as if,” Wilson said. “He’ll still have that Hansel swagger.”

Slashfilm caught up with Ben Stiller to find out more about the progress of what Wilson calls Zoo 2 or Twolander.

Where it’s at is we’ve completed the script, Justin Theroux and I, and handed it into the studio. Now the studio has the script and we’re at that point where we’re waiting to see what they want to do. It’s ten years later and most of it is set in Europe. I don’t want to give away too much, but it’s basically Derek and Hansel ten years later – though the last movie ended on a happy note a lot of things have happened in the meantime. Their lives have changed and they’re not really relevant anymore. It’s a new world for them. Will Ferrell is written into the script and he’s expressed interest in doing it. I think Mugatu is an integral part of the Zoolander story, so yes, he features in a big way.

That’s all the info we have for now. If we’re lucky, Zoolander 2 will go into production in time to hit theaters in late 2012.

Is a Zoolander sequel a good idea, or will it spoil the first movie?

Another Happy Day


Synopsis

High-strung Lynn (Ellen Barkin) and her three troubled children (Ezra Miller, Kate Bosworth, Daniel Yelsky) are hurled deep into the heart of domestic darkness and primal family dynamics when they attend the wedding of her eldest son. While a long-simmering feud rages with her ex-husband (Thomas Haden Church) and his hot-tempered wife (Demi Moore), Lynn struggles against her cold, disdainful mother (Ellen Burstyn) and her distant father (George Kennedy). With an apathetic husband , (Jeffrey DuMunn) at her side, Lynn is left to wander in a generational emotional minefield.

Cool Wolfenstein Easter Egg in Rage


Story by Joe Juba on
http://www.gameinformer.com/b/news/archive/2011/10/04/cool-wolfenstein-easter-egg-in-rage.aspx

Rage was made by id Software, the same company that made Wolfenstein. It's not a big surprise, then, that fans of the studio's previous work will find a cool surprise early in Rage.

Of course, the surprise is well-hidden, because it wouldn't be much of a secret otherwise.

Robin Williams, His Daughter, Giant Beard In New Zelda Ad


Story by Jeff Cork on
http://www.gameinformer.com/b/news/archive/2011/10/04/robin-williams-his-daughter-giant-beard-in-new-zelda-ad.aspx

You haven't seen the last of Robin Williams, his daughter, and their Legend of Zelda-hustling ways. This time around, the duo is pushing the Legend of Zelda: Four Swords Anniversary, which should be a remarkably easy sell. After all, the thing's free on the 3DS. Also, beard.

Before you doubt Williams' gamer cred, bear in mind that this is a guy who marked a human baby for life by naming her after a video-game character.

Infinity Blade II Coming Soon


Story by Kyle Hilliard on
http://www.gameinformer.com/b/news/archive/2011/10/04/infinity-blade-ii-coming-soon.aspx

Inifinty Blade was the hugely successful, hugely impressive iOS game that showed off just how hard the graphical engine of iPhone and iPad devices could be pushed. Today, developer Chair announced the sequel to the iOS hit.

Russell Crowe as Jor-El

The first set photos have emerged showing Russell Crowe in full costume for Zac Snyder's upcoming Superman reboot "Man of Steel" via The Daily Mail. The 47-year-old actor plays Superman's biological father Jor-El from Krypton.

Fast & Furious: two sequels back-to-back, Jason Statham in talks?


Story by Simon Brew on
http://www.denofgeek.com/movies/1078599/fast_furious_two_sequels_backtoback_jason_statham_in_talks.html

If you’re on the hunt for a morning dose of testosterone, then this news story should just about tick every box. It’s all about what’s happening next with the Fast & Furious movies.

We already knew that Fast Six, as it’s rumoured to be called, is set for release in 2013. That much is all-but-locked, with director Justin Lin returning for his fourth consecutive movie in the franchise. In fact, so committed is Lin to the Fast & Furious franchise, that he’s allowed to drop his plans to direct both Highlander, and the new Terminator sequel.

But might his workload be bigger than originally thought (and might that, as consequence, have led to him stepping away from the Terminator film)? Because word reaches us this morning that Lin might actually be juggling the shooting of two Fast & Furious sequels back to back.

Twitch Film is reporting that Universal is investigating shooting two new movies in the series in Europe next summer, the first of which presumably we’d still see in the summer of 2013.

When Lin dropped out of directing the new Terminator movie, he reportedly left the door open in case schedules could be sorted with so that the shoot didn’t clash with his Fast & Furious commitments. If the back-to-back plan goes ahead, then any chance of him helming the new Terminator presumably disappears forever.

However, we’re not done with Fast & Furious news yet. We haven’t talked about the mighty Jason Statham, who himself is heading off to the depths of Europe any minute to shoot The Expendables 2. After that? Well, The Statham is apparently a real possibility for the new Fast & Furious movies.

Again, according to Twitch, Universal “are entering into preliminary conversations with Jason Statham to explore the possibility of the action star joining one or both films.”

We think it’s fair to say that The Statham and Fast & Furious movies would cross over significantly, were we drawing a Venn diagram to demonstrate such a fact. We would very much like to see this happen.

Here’s the full story at Twitch Film. We're off to go and look manly for a bit, now.

Poster for Mission: Impossible - Ghost Protocol

Rage Videogame Review


Review by Charles Onyette on http://ps3.ign.com/articles/119/1197935p1.html

That Rage is a visual marvel should be no surprise. id Software has consistently set new industry standards since the days of Wolfenstein 3D. Rage, built using id Tech 5 engine, is one of the best looking games ever made, boasting an incredible blend of artistry, animation and smooth performance. The amount of detail built into Rage is staggering. It's easy to be overwhelmed with awe at the sight of rocky canyon walls that never seem to repeat and the meticulously designed and animated character models. Rage controls smoothly, consistently throws interesting challenges at you, and provides cool ways to upgrade and evolve your arsenal from beginning to end. Story and character, elements traditionally shoved to the side in id products, play a much more prominent role in Rage, but don't match up to the quality of the visuals and mechanics. Enjoying Rage is easy; caring about what happens is more of a challenge.

The story setup is simple: the world was nearly wiped out by an asteroid and you emerge from an underground vault. Blinking in the bright light of the sun, you take a few moments to admire the scenery and are then abruptly attacked. Id's wasteland is not a friendly place. Most of those you meet in Rage desperately want to kill or capture you, and gradually you begin to find out why. Despite the presence of upgrade systems, mini-games, side quests and car racing challenges, Rage is primarily a shooter.

It's a fairly traditional shooter, too, favoring smaller zones of combat instead of the open spaces seen in Far Cry 2 and S.T.A.L.K.E.R. Larger explorable areas exist in id Software's wasteland, but they're merely playgrounds for the vehicles. You can ride around in buggies and heavily armored cars, blast rockets at bandit vehicles and speed over jumps to smash floating beacons and earn extra rewards. It can be fun for a while, but by the time you get to Rage's second half, it starts to feel more like filler. The gunplay is always entertaining, as you adventure through corridors and interiors lined with hiding spots as mutants erupt from unseen spaces and bandits fire pistols and shotguns. Rage is not revolutionary shooter, but it's extremely well made.

The weapons in Rage feel powerful, and not just because they're loud. Hit a mutant in the leg and you'll see it snap back. Bandits under heavy fire will scramble behind cover with their hands over their heads. Charging mutants can be abruptly stopped with a well-aimed shotgun blast. Hit an armored enemy across the chest with assault rifle spray fire and he'll react to every impact. It may sound like minor detail, but the high degree of correlation between shot and effect has a huge impact on making each weapon exciting to use. There's a big difference between a shotgun blast that simply kills a mutant and a shotgun blast that knocks them into a backflip and blows apart their skull.

Combat encounters build in difficulty and throw a variety of increasingly difficult enemies in the mix, forcing you to be creative with your weapons. Eventually you'll acquire all the basic gun types, including a sniper rifle, rocket launcher and two assault rifles. Though only four can be active at a time, you carry everything in your inventory, so weapons are never left behind. The creative element comes into play once you gain access to all the different ammunition types and crafted items.

Like in BioShock, the combat areas in Rage are littered with glittering components. With the proper materials and associated schematic you can build new ammunition or items at any time. The products can be as simple as armor piercing ammunition or as complex as mind control bolts fired from your crossbow that turn enemies into walking bombs for you to move around. Later on you'll find advanced ammunition types become almost necessary to use. Deploying sentry turrets and spider-like attack robots is extremely helpful against enemies with thick armor plating and slavering groups of mutant. Though only a handful of the alternate attack options truly stand out – the razor-edged boomerang-like wingsticks, the mind control bolts and dynamite bolts to name a few – all are useful against Rage's intelligent enemies.

Even foes that run on a suicidal path toward at you armed with sticks and blades display a degree of self-preservation. They approach in zig-zag fashion and flip off walls and ceilings to make precise targeting no simple matter. Others fight from a distance, cowering behind bits of cover and popping out to take a few shots. They duck, dodge, switch positions and in general don't act like mannequins patiently waiting to receive a bullet through the skull. A few types even work together, ducking behind those with energy shields for additional cover. Rarer special types, like mutants that toss vision-smearing gunk, are especially aggressive, sprinting around and generally making life a lot more difficult. And as further evidence id Software knows how to pace a fight, just when you think you've exhausted a particular combat arena's challenge, a giant with a tentacle on its arm will burst onto the scene and send you scrambling for cover.

As the enemies become more fearsome and contribute to a sense of mounting conflict, the environments match pace with increasingly complex and elaborate designs, culminating in some incredible combat zones toward the end of the game. Seemingly every inch of this post-apocalyptic virtual space is touched with unique art and texturing, creating a pervasive sense that this world looks authentic and lived-in. From the grimy, rusted architecture of the town of Wellspring to the dazzling exterior of Subway Town, spiny with jutting rail lines and sewers, to even the most basic bandit hideouts and broken buildings, the exploration spaces in Rage's world feel detailed in the most exhaustive, obsessive way possible.

Though so much of the world wants to kill you, inside the main towns you'll find vendors to buy and sell items, dig up side quests and participate in racing circuits. It's easy to lose track of what they say as you're distracted by the high quality of their movements facial animations, accentuating the care that clearly went into each and every character model. In fact, their appearance and accent constitutes the majority of their personality, since beyond the spectacle of their animations, few characters in Rage are particularly interesting.

Rage leaves the horror elements of Doom and Quake for an often quirky, goofy tone. You'll encounter a few truly strange characters, like an obese kingpin that runs a murder-for-entertainment show called Mutant Bash TV and a hermit of a scientist holed up in a sleek metallic lair, but they're exceptions in what's otherwise a bland cast. Most characters tend to be more memorable for their accessories – the head tattoo of Subway Town's leader, the glittering glasses of the first NPC you meet, the belly shirt of the girl who teaches you how to use wingsticks – than anything they say or do. The group of NPCs that eventually turn out to be plot-essential allies wind up being the most dull, predictable personalities in the game, and no compelling villain ever really emerges.

Instead you fight pockets of bandits, crazed mutants and the relatively faceless Authority. They're fun to shoot at, but no significant contextual drama is ever established over the course of Rage's roughly 10 to twelve hour run. The story is propelled by a series of short-term goals that gradually reveal bits of the overall tale and it's difficult to get invested in a world populated by characters that, for all the lifelike animations, feel more like court jesters than endearing characters. In its final moments Rage falters significantly, failing to deliver any kind of satisfying conclusion or encounter. You fight a lot of things in Rage, but it never feels like you're fighting for any reason other than your personal entertainment.

Rage's driving sections accentuate its goofy personality, and further diminish the meager amount of tension built up through story setup and combat encounters. In vehicles you shoot rockets and flip around in armored cars like in a kart racer. The controls and mechanics are surprisingly good, with responsive handling that makes looping around tracks and arena battle modes quite a bit of fun. Against the computer the matches can be dull, but online against others it's easy to have a good time pelting enemy players with machine guns in a number of modes.

There's quite a bit to unlock in online play too, including mortars, cluster bombs, and pulse cannons to outfit on your vehicle. The available modes offer a good mix of gameplay styles involving capture points. All kinds of arcade-like silliness are included here like quad-damage pickups, speed boosters and ramps, lending a manic style to the action reminiscent of older arena shooters like Quake III. For a developer with a track record like id Software to only include the car combat modes as an option for online competitive play is a little odd, though it can still serve as a nice bonus once you're done with the single-player content.

Co-operative play is also possible in standalone missions separated from the main story mode. With another player you can mow down enemies in pursuit of a high score. You get bonuses for headshots and skilled play, and a multiplier climbs so long as you continue to get kills and avoid dying while point totals pop up all over the screen like you were playing a slot machine, increasing the sense of reward. Playing through these challenges can be a fun diversion, but don't expect it to turn into any kind of lasting obsession.

If you really want to squeeze everything you can out of Rage, there are a number of side quests and mini-games to take part in. Throughout your adventure you'll find cards to use in a Magic-esque battle game, you can gamble in a knife game that Bishop from Aliens would easily win, or take on a few driving delivery quests. Many of the game's side quests obtained from NPCs or job boards in town are fairly basic, several simply repopulating the combat zones you already cleared on the main quest with enemies. Though useful for their rewards, the side quests aren't especially exciting. Rage's economy at least works well, and if you choose to clear all the side quests or have a good gambling run, there's quite a bit to spend money on as you purchase basic armor upgrades, new schematics and materials to craft new items. It's not an especially complicated system, but Rage's non-essential content gives you an ample amount of things to do if you want a break from the main progression.

Closing Comments

Rage proves a lot of what we already knew about id Software. The studio knows how to make great shooters and deliver incredible visuals and animations. With some of the elements we’re not as familiar with in id games like an emphasis on story, Rage isn’t as strong. The great controls and useful weapon upgrades help make Rage’s shooting parts a lot of fun, but the storyline fails to create any real tension and the game’s characters, friendly and hostile, never do or say anything memorable. As a result, Rage starts to drag toward the second half after most of the mechanics and upgrades are introduced because the fictional world isn’t very interesting. Despite the lack of genuinely exciting context, all the content packed into Rage is still a blast to play, including the surprisingly entertaining car combat mode and co-operative challenges. Rage isn’t revolutionary, but is an expertly crafted, beautiful shooter.

Score 8.5

Monday, October 3, 2011

Security flaw in HTC Android smartphones



Story by Jacob Aron on
http://www.newscientist.com/blogs/onepercent/2011/10/security-flaw-exposed-in-htc-a.html

Malicious apps can gain access to personal data stored on some Android smartphones made by Taiwanese firm HTC, say security researchers writing on the Android Police blog. Any app with permission to access the internet - which includes most ad-supported apps - can read off data including email addresses, location history and call logs. Affected models include the HTC EVO 3D, EVO 4G and Thunderbolt, say the researchers.

The data is gathered by an app called HtcLoggers. It was designed by HTC to log information for troubleshooting purposes, but it turns out that anyone can access the information without the need for a password or any other protection. "It's like leaving your keys under the mat and expecting nobody who finds them to unlock the door," say the researchers.

HTC has issued the following statement in response to the claimed vulnerability: "HTC takes our customers' security very seriously, and we are working to investigate this claim as quickly as possible. We will provide an update as soon as we're able to determine the accuracy of the claim and what steps, if any, need to be taken."

Until then, users who have "rooted" their phone (modifying the operating system to provide greater access to the device) can delete the HtcLoggers app, while those with unmodified phones should avoid downloading any suspicious apps that could be taking advantage of this security flaw.

Payday: The Heist


Payday: The Heist is a high-intensity squad-based first person shooter where players take on the role of a hardened career criminal pulling death-defying heists in the never-ending pursuit of the next "big score." Quick wit, an equally fast trigger finger and above all teamwork are the rules of engagement as players will embark on a spectacular crime spree of six heart stopping heists, including blasting their way through a downtown bank vault robbery, managing hostages in an armored car hijacking and even a midnight infiltration of a top-secret, high-security facility.

Additionally, Payday: The Heist challenges players with dynamic environments and adaptive enemy tactics — meaning no scenario will ever play out the same way twice. Teamwork is essential to ensure crew members provide cover under fire, guard key access points, break through various security measures and keep civilians in check. Survive wave after wave of the best that law enforcement can deploy as they shift strategies in response to player actions and gameplay style.

Taking after co-op experiences like Left 4 Dead, this is a game where real co-operation is a much needed asset. Cops will come in waves, surround you, flank you, gas you out, and do whatever it takes to stop you and your heist.

It's out October 4 on PSN and on PC.

Blu-Ray Review: Fast Five: Extended Edition


Review by William Bibbiani on
http://www.craveonline.com/film/reviews/175472-blu-ray-review-fast-five-extended-edition

Fast Five started Summer 2011 with a bang this year, shocking audiences everywhere by being actually rather good. The Fast and the Furious franchise had been steadily declining in quality since the first film in 2001, unless you count The Fast and the Furious: Tokyo Drift, which was so tangentially related to the rest of the series they could have named it Season of the Witch. So it was a pleasant surprise that Fast Five bucked that trend by not only being better than the previous film – not that it would have been hard – but also by turning out to be at least as good as the first film, and arguably even better. Fast Five comes out on DVD and Blu-Ray tomorrow, so let’s take this opportunity to review the Blu-Ray edition and take a closer look at the movie that defied expectations.

By the time Fast Five came out the Fast and the Furious franchise had become a thorough mess. What began as a fun knock-off of Point Break (but with cars!) segued into mindless nonsense with 2 Fast 2 Furious and the fourth film, Fast and Furious, in particular. The series had devolved into plotlines so trite and nonsensical that even remembering what happened in the fourth one would require hypnotherapy. The Fast and the Furious: Tokyo Drift was a fun movie, but ignored the rest of the franchise entirely until basically the last shot, and exists primarily as a standalone Karate Kid-type adventure for the whole family. By Fast Five, the people behind the series wisely realized that basing more than a couple of movies on street racing was pushing their luck, until somebody apparently remembered that the first film was as much a heist movie as anything. The creative juices really started flowing when they reached a second conclusion: that the Fast and the Furious series now had a sprawling ensemble cast which could be mined for a refreshing group dynamic.

And so they made Fast Five, which reunited characters from each entry to date, even Tokyo Drift, and sent them to an exotic location to steal from a mutual antagonist, played by Desperado’s Joaquim de Almeida. Street racing appears only briefly, and half the time off-screen since by now the filmmakers know we’ve been there, done that and already given the t-shirt to Good Will. Fast Five follows the traditional heist mold pretty closely, with a group of disparate personalities with unique talents coming together to pull an already complicated job which just gets more difficult as time wears on. Where Fast Five breaks that mold is the lack of tension between the protagonists. Normally, these kinds of dream team heist movies feature at least one protagonist who betrays the group and/or aligns themselves with the bad guy. Since The Fast and the Furious movies have a hard on for the family dynamic, having any of the existing characters from the franchise turn on their friends would seem like a betrayal to the audience as well, so they cleverly added another antagonist, played by Dwayne Johnson.

Johnson’s character, Agent Hobbs, is like a 1980’s action movie version of Tommy Lee Jones in The Fugitive. In any other movie he’d be the hero, and from his own perspective he still is, creating a fun dynamic that allows him to join the team at least briefly in the final action sequence. But he’s mostly there to fight Vin Diesel, in what the special features on the Blu-Ray frequently equate to a tussle between Arnold Schwarzenegger and Sylvester Stallone in their prime. That’s a stretch, since Diesel and Johnson only have a handful of good action movies between them. (Diesel has Pitch Black and The Fast and the Furious, Johnson has… I dunno, The Rundown maybe?) This is more like Steven Seagal fighting Jean Claude Van Damme, or from a story perspective Spider-Man fighting Wolverine, since they’re both portrayed heroically enough that we know they’ll have to come to an understanding sooner or later. In fact, despite the ensemble cast the entire movie feels like a B-Movie that lucked out. When Tyrese Gibson and Paul Walker represent some of the biggest stars in your super team you don’t have a recipe for A-List success, but Fast Five succeeds anyway thanks to charming performances, a plot that twists without falling prey to silliness and memorable action sequences. It’s a blast.

Fast Five power slides onto Blu-Ray in an excellent audio/video presentation that utilizes all your speakers to their fullest and offers a pleasing amount of detail. More importantly, the Blu-Ray has been tricked out with a wide variety of special features. They’re a mixed bag, though. Justin Lin’s commentary is dry but somewhat informative, and fits nicely with the featurette On Set with Justin Lin, which provides an in-depth look at the pressures and frustrations involved in one of Fast Five’s less spectacular stunts. The spectacular stuff gets its fair share of coverage, however, particularly in Inside the Vault Chase, which impressively examines the real-life carnage and curious challenges posed by the film’s bizarre but pleasing climactic car chase. Less impressive is the self-congratulatory Tyrese TV, which plays like a comedy sketch without the comedy, as Tyrese Gibson bounces around the set trying – mostly unsuccessfully – to get the rest of the cast to mug with him on-camera.

The Blu-Ray of Fast Five comes with an “Extended Cut” which adds little of consequence to the film but doesn’t drag it down either. I suspect you’ll have a hard time even guessing what was added without the aid of the commentary track. Most importantly for a Blu-Ray release, Fast Five proves that it stands up to repeat viewings as an energetic action flick with that smartly reinvents its franchise and makes you actually want to see the next one. Good thing it’s already going into production.

CRAVEONLINE RATING (Film): 8.5/10

CRAVEONLINE RATING (Blu-Ray): 8.5/10

Marvel Develops "Ant", "Guardians", "Inhumans"


"The Avengers" is the big gamble next May for Marvel Studios. The following year it's "Iron Man 3" in May and "Thor 2" for July.

What comes after that though? A recent EW article about "The Avengers" had some tidbits about the three other superhero projects in development at the studio which io9 (via Comic Book Movie) have come upon.

First up the "Ant-Man" movie is "still nebulous but definitely in the works" with the latest draft by Edgar Wright and Joe Cornish said to be "excellent". Wright and Cornish's combined work can be seen this December in "The Adventures of Tintin" with the pair having performed a polish on Steven Moffat's script.

The "Guardians of the Galaxy" movie is also still going and Marvel's Kevin Feige calls it the "opportunity to do a big space epic, which Thor sort of hints at, in the cosmic side of the [Marvel] universe."

There's a film based on "The Inhumans" as well in development. Feige says both this and 'Guardians would be a big ensemble cast film.

No comment was made about other rumoured projects like "Doctor Strange," "Runaways," "Black Panther," the "S.H.I.E.L.D." movie, or a "Captain America" sequel.

"Star Trek" Comics Are Sequel's Prequel


With the sequel to J.J. Abrams' "Star Trek" reboot getting ready for a shoot early next year, one of the film's co-writers Roberto Orci recently confirmed they're currently scouting locations in preparation. Orci and Mike Johnson are also serving as creative directors on a new set of IDW comic books about the new Enterprise crew.

So what? Well there's been talk that this sequel will jump ahead a few years in time, so the crew will have been serving together for a while. Orci's been giving notes to the comic writers with a few details about the upcoming sequel, meaning the issues themselves will be used to lay some of the ground work for the film.

"It’s fantastic to have Bob’s input, because he can steer us clear of story elements that might conflict with what’s coming up in the next movie, and we can lay in subtle clues to what’s coming up so that once you see the new movie you can go back and see how it evolved in the comics….Bob and I have discussed the major beats of the next movie, which is a great help in laying clues in the comic. We have very few secrets, that I know of anyway" said Johnson in an interview with Star Trek.com.

The first few issues will be adaptations of episodes from the original 60's TV series with the crew encountering some of the same threats, but with differences reflecting the alternate timeline established in the first movie. The first issue will deal with the original pilot "Where No Man Has Gone Before", while "The Galileo Seven" will also be adapted later on.

Then, "as we get closer to the next movie, the stories will begin to foreshadow the events of the movie, such as possibly introducing new characters we will see onscreen." The result will be something akin to the 'Star Trek: Countdown' comic book series which bridged the events between 2002's "Star Trek: Nemesis" and the 2009 reboot.

News "Mortal Kombat" Will Swap Magic For Blood


Now that he's scored the job, filmmaker Kevin Tancharoen says he plans to bring the dark, gritty and more realistic tone he demonstrated in his "Mortal Kombat" short film and web series to the upcoming feature film reboot.

The director tells The Los Angeles Times that "my sensibilities lean more toward realism as opposed to the more mythological stuff that Mortal Kombat automatically has. You can expect more of that instinct in the feature version. It will be more realistic and gritty than the last two movies, but also a very big story."

While the tone will drop the mystical, it will also ramp up the blood - "What took most people by surprise with my shorts, I think, is that you never would think of putting Mortal Kombat in a realistic setting. But I believe it’s a fighting game and it’s meant for that purpose… I want to do it rated R and all the discussions have been for it to be rated R. I want it to be bloody, but in a natural sense and not gratuitous, crazy spurting pools of blood. That takes it to a different level of camp."

The story will be kept straightforward - It's like a rule in video games that fighting games have to have extremely convoluted stories. It's strange, because no one really cares. They just want good fighting mechanics… We’re very adamant that you don’t have to be a fan of the games to understand what’s happening in the movie. It will be an origin story that you can understand completely from the film. Over nine games, the mythology has gotten quite complicated."

Happy 100th Birthday to my Father-in-Law

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Credit

Today, October 3, 2011 would have been my Father-in-Law, William Harry Shewbridge's 100th birthday. I unfortunately never had the chance to meet him as he had already passed away when Bill and I started dating.

I did get to know about his character from cards and letters I found that he had written to my mother-in-law through-out their marriage when we were cleaning out their house

Monday's Music Moves Me: Oct. 3, 2011 ~ Take Me Back to the '80s

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Photobucket



Welcome to a Monday's Music Moves Me, the fantabulistic music meme hosted by me, my dearest of friends Dolly from XmasDolly, Callie from Jamerican Spice and the wonderful

Sunday, October 2, 2011

Check out Dolph Lundgren's look as Gunner in Expendables 2


Article by Eric Walkuski on
http://www.joblo.com/horror-movies/news/check-out-dolph-lundgrens-look-as-gunner-in-expendables-2

A small bit of EXPENDABLES 2 goodness here for the folks who're frothing at the mouth to see anything from the highly-anticipated sequel. The above photo was posted on Dolph Lundgren's official Facebook page, with a caption reading: "Here's an exclusive sneak peek of a wardrobe fitting as unpredictable Gunner for THE EXPENDABLES 2...!"

Fans of the original remember that Gunner went off the rails and played on the side of evil for a brief while, only to ultimately return to the crew with apparent good will. Can the man stay on the straight and narrow? Can't wait to find out...

Meanwhile, via The Sofia Echo, we learn that shooting has begun on the film in Bulgaria, though a majority of the film's stars won't be on set until next week.

THE EXPENDABLES 2 stars Lundgren, Sylvester Stallone, Jason Statham, Randy Couture, Jean Claude Van Damme, Jet Li, Chuck Norris, John Travolta, Terry Crews, Liam Hemsworth, Scott Adkins, Bruce Willis and Arnold Schwarzenegger. It opens in AUGUST of next year.

The Collapsed


Plot

In the wake of the end of the world, a family of four desperately tries to survive. Their goal: escaping the city and traveling to the rural community they once called home.

The constant threat of a violent death forcing them to stay as far away from civilization as possible, they take to the forest, soon to discover the danger posed by other survivors may be the least of their worries.

Will they survive?

The Dark Meadow - Una experiencia de terror para iPhone y iPad

Imagina despertar en la cama de un hospital, sin saber cómo escapar del universo paralelo gobernado por una presencia maldita. Ten cuidado, ya que los pasillos y habitaciones están gobernados por horrendas criaturas en uno de los juegos con mejores gráficas para dispositivos iOS. Bienvenidos a "The Dark Meadow".



Steel Hands Book


Synopsis

With Havemercy, Shadow Magic, and Dragon Soul, the acclaimed writing team of Jaida Jones and Danielle Bennett has fused magic and technology into something that can only be termed “magicpunk.” Their distinctive style, featuring a chorus of quirky first-person narrators and brilliantly sophisticated world-building, has won these young writers the plaudits of fans and critics.

In the Volstov capital of Thremedon, Owen Adamo, the hard-as-nails ex–Chief Sergeant of the Dragon Corps, learns that Volstov’s ruler, the Esar, has been secretly pursuing the possibility of resurrecting magically powered sentient robot dragons—even at the risk of igniting another war. That Adamo will not allow. Though he is not without friends—Royston, a powerful magician, and Balfour, a former corpsman—there is only so much Adamo and his allies can do. Adamo has been put out to pasture, given a professorship at the University. Royston, already exiled once, dares not risk the Esar’s wrath a second time. And Balfour, who lost both hands in the climactic battle of the war, is now a diplomat who spends most of his time trying to master his new hands—metal replacements that operate on the same magical principles as the dragons and have earned him an assortment of nicknames of which “Steelhands” is the least offensive.

But sometimes help comes where you least expect it. In this case, from two first-year university students freshly arrived in Thremedon from the country: Laurence, a feisty young woman whose father raised her to be the son he never had, and Toverre, her fiancé, a brilliant if neurotic dandy who would sooner share his wife-to-be’s clothes than her bed. When a mysterious illness strikes the first-year students, Laurence takes her suspicions to Adamo—and unwittingly sets in motion events that will change Volstov forever.

Saturday, October 1, 2011

Johnny English Reborn Film Review


Review by Andrew L. Urban on
http://www.theage.com.au/entertainment/movies/johnny-english-reborn-20110910-1k2lr.html

Rowan Atkinson's face is enough to make us laugh but when he actually says or does just about anything, accidents and hilarity follow. In Johnny English, Atkinson has found the ideal character for his kind of humor, in which the more responsibility his character has, the less likely he is to get it right.

In this new adventure, complete with caricatures of characters, elements and plot points from the James Bond franchise, English is a disgraced agent of MI7 and keeping a low profile in a remote Tibetan Buddhist monastery learning (among other things) how to survive heavy kicks to his genitals by pulling a large stone attached to a string.

English is reluctantly summoned by MI7 (Anderson is the rough equivalent of Judi Dench in recent James Bond films), because a vital informant has said they will speak only to English. The plot centers on a special set of three interlocking stainless-steel keys that open the container holding a powerful mind-control drug, which can be used to make a man (or woman) do the unthinkable - such as assassinate the Chinese Premier.

Dominic West is effective as fellow agent Simon and Rosamund Pike is superb as Kate, the behavior specialist who finds English fascinating - and loveable. Pike plays it absolutely straight, as does West, which is to the film's great advantage.

Some of the film's laughs are laugh-out-loud and others are somewhat muted but we know it's only a matter of time before a punch becomes a punchline. Action and humor are all rolled in together as the thrills of a spy story collide with Atkinson's inspired buffoonery.

Critic's rating: 8/10

Real Steel Film Review


Review by Jim Vejvoda on http://movies.ign.com/articles/119/1196426p1.html

Inspired by rather than strictly adapted from the Richard Matheson short story Steel (itself previously produced as a Twilight Zone episode starring Lee Marvin), Real Steel is a heartfelt and often stirring father-son tale with a high-concept premise -- robot boxing -- that works far better and plays out less ludicrously than you might expect.

Set in the not too distant future, the film follows hardscrabble hustler Charlie Kenton (Hugh Jackman), who was a boxer back before human pugilism was banned in favor of giving audiences the sort of deathly carnage only robotic gladiators could provide. Now he manages has-been robot boxers on the county fair circuit while racking up debts from shady people such as a good ol' boy former rival of his played by Kevin Durand.

That's when Charlie's former sister-in-law (Hope Davis) and her wealthy husband (James Rebhorn) drop off his long-abandoned son Max (Dakota Goyo) to watch for the summer as part of a custody deal (there's more to it than that, but I won't spoil it). Charlie and Max initially have no use or affection for each other, but eventually bond over their interest in robot boxing. Charlie and Max's underdog journey towards reconciliation and redemption is symbolized by Atom, an old-generation robot whose remains they discover in a junkyard. Atom is the proverbial little guy who takes a beating and comes right back swinging. In him, Charlie finally has a shot at the comeback that he never quite got as a boxer.

Real Steel's premise has been trivialized and mocked as being Rock 'Em Sock 'Em Robots meets Stallone's Over the Top. While such comparisons are somewhat valid, the movie is much more than that. Director Shawn Levy has finally ended his long night at the museum by delivering a movie unlike any of his prior flicks. This is an emotionally authentic film anchored by a father and son that you genuinely care about and want to see reunited, and enlivened by some sweet robot-on-robot violence.

You wouldn't expect to care much about either the people or the robots, but it all somehow works both emotionally and viscerally. Real Steel could have been the year's cheesiest movie -- there are definitely some Capra-corn moments near the end and where you feel the gears of the Hollywood Formula Machine grinding away -- but the end result is surprisingly heartfelt. This is the "boy and his robot" movie that Transformers always should have been.

Jackman and Goyo completely invest you in the relationship between Charlie and Max. They have wonderful chemistry together, and use humor to help make their characters endearing even when they're not on their best behavior. The rest of the cast is serviceable, namely Evangeline Lilly as Bailey, a former flame of Charlie's who owns the run-down gym he lives in. Anthony Mackie pops up as a fight promoter, while Davis and Rebhorn wreak of privilege in their roles as Charlie's former in-laws. But it's the scene-stealing Goyo who you'll remember most once the lights come up. He avoids all the cutesy and precocious crap that usually makes screen kids irritating, instead just coming across as a likable, regular kid.

The robot fight scenes are well-done (the production employed the latest in SimulCam and performance-capture tech to allow the director and cast to see the robots on their monitors while shooting). Shockingly, we now have a giant effin' robot movie where you can actually tell the robots apart when they're fighting. Also, the filmmakers smartly limit what the robots can do. They don't talk, they are operated via remote-control by human pilots and aren't sentient (although there is a hint that Atom might have something more to him than the rest). They are essentially giant toys, but like a kid with their toy you grow attached to them.

This film may take place in the future, but it's set in a real, relatable world populated by characters who are not much different than us. Real Steel is the most pleasant surprise of the still unfolding fall movie season, one worth checking out for its poignant story, sweet characters and raucous bouts of robot brawling.

Score
3.5 out of 5

Footloose Remake Film Review


Review by Jared Mobarak on http://thefilmstage.com/reviews/review-footloose/

Whether it takes place in 1984 or 2011, the Footloose premise will never be plausible. No matter how small the place, I can’t wrap my head around a town council banning the act of dancing and listening to loud rock ‘n’ roll for minors under the age of 18 in any era other than the 50s. Maybe I’m giving ultra-conservative America too much credit or am reading into the set-up for a dance movie too deeply, but Craig Brewer’s remake doesn’t thankfully make all dancing illegal, just non-school/church related. In this, I can almost look beyond the contrived plot device to see the message beneath. Or at least disregard it enough to have fun.

While much more entertaining to experience and feel the rhythm of the music, Brewer’s Footloose unfortunately dumbs down the message by hitting us over the head with it early and often. Whereas Dean Pitchford’s original script—also credited here as Brewer obviously spring-boarded from it by retaining whole passages of dialogue—subtly interjected the misguided idea of a reverend overcompensating for the death of his son, this new version puts it all in the open. By showing us the red cup littered booze fest ultimately leading to five kids’ deaths at the open, the reveal of just how close to home the accident is to the reverend ruined in the first five minutes. We are thrust into the chaos and privy to the depression-fueled law changes Boston transplant Ren McCormack (Kenny Wormald) will attempt to repeal three years later.

If there is one thing Brewer has—whether you like his films or not—it’s his finger on the pulse of contemporary Southern culture. We saw it in both Hustle & Flow and Black Snake Moan, two fantastic films that exude authenticity above all else. It is no surprise then that his version of Bomont is full of Southern accents, doofy demeanors, rollicking country music, and heat-induced glistening sweat off kids bucking the system and living their lives. We are injected into this culture clash along with Wormald’s Ren, experiencing the spirituality, strict law enforcement, and hot-tempered attitudes every step of the way. This is Brewer’s own childhood with a present-day sheen. He’s made a film to reach the young artistic kids of today like Kevin Bacon and company did for him.

With increased stakes as far as the crucial dynamics between Ren and both his savior (Julianne Hough’s Ariel) and enemy (Dennis Quaid’s Rev. Moore), their actions are much more realistic in the context of what transpires. To equate a father leaving a son with the untimely death of a man’s first-born is far-fetched; changing the parallel to be a boy who took care of his mother as she slowly died of leukemia resonates much greater. So we go through the plot progressions with these deaths lingering in the background, both huge motivations in why Ren and Rev. Moore are who they are. The first a driven teenager who knows about the tenuousness of life and the second a well-meaning man who has lost his way in a desire to prevent tragedy from ever touching his town again.

All the key checkpoints of the original are left intact. Footloose remains a fish-out-of-water tale of a city kid shaking things up in his new country home. Fun itself seems to be illegal and Ren’s more progressive ideals spread like wildfire amongst the repressed teens he meets. Befriending Willard (Miles Teller), Woody (Ser’Darius Blain), and Rusty (Ziah Colon), he enlists help from those who felt Rev. Moore and his council reached too far legislatively. Adding the help of the Reverend’s daughter Ariel and her pivotal position at the center of the argument, the town makes rapid strides towards finally putting the horrors of three years ago behind them. Through this outsider they are able to remember the fallen as more than the blight that bottled Bomont to the point where everyone was one breath away from suffocation.

This remake also thankfully acknowledges the shortcomings of its predecessor and has no problems mocking itself whenever possible. Callbacks run rampant with tractors and red boots and details are altered for both better and worse. Ariel’s ex-boyfriend Chuck (Patrick John Flueger) is now an older drag racer, making his violence more believable than some punk high schooler. Ren’s uncle (Ray McKinnon) is softened and firmly in his nephew’s corner this time, the compassion that made John Lithgow’s Rev. Moore sympathetic transferred to him in a deft move to help us disregard the preconceptions and lies told about the boy. In contrast, Quaid’s Moore is now relegated to extreme villainy. A two-dimensional force of censorship, everything that made the role worthwhile in the original is gone; his eventual epiphany now forced and trite.

Altering my favorite character from troubled compassion to blind anger did, however, allow me to invest in the kids more this time around. It’s a welcome change that sets the two films apart to relevantly coexist. Rather than revolve around the over-reacting adults, Brewer’s installment lets the kids shine brighter. From the latent power of unused voices to the sexually infused physicality of their bodies uncoiling in provocative dance, these young actors steal the show. Both Wormald and Hough are fantastically athletic and kinetically dynamic even if their acting leaves something to be desired—his solo dance is sadly still overly corny. Teller’s Willard is the highlight as he learns to dance via a crew of eight-year olds singing “Let’s Hear It for the Boy” on Barbie karaoke while Blain’s drive-in moves excite and entertain.

The new Footloose is therefore a showcase for its dance moves and succeeds as such. Nuanced moments from the original are made blunter while certain problem areas are cleaned up—these changes either pluses or minuses depending on your level of nostalgic love. Having just watched Herbert Ross’ the night before, I can say they are two separate beasts cut from the same cloth with pros and cons alike. I applaud Brewer for bridging the generational gap and making a fun popcorn flick that encompasses the contemporary feel of dance and attitude amongst our youth. Is it a great film? No. I do, though, think it’s funnier and more effective than anyone’s preconceptions will allow.